Jul
22
22
Ian Stocker
www.ianstocker.com
Ian Stocker is a Nintendo DS maestro. He's our guy we need awesome original music for a DS title or uncanny feats of memory-conscious integration. Ian's original compositions evoke huge emotions from the handheld's tiny speakers while his custom-coded integration software works unbelievable miracles in the Nintendo DS tiny memory space.
Ian Stocker is a contract game musician & sound designer from the Bay Area, California, USA. He has done over 34 titles since 2002 for the Gameboy Advance and Nintendo DS. Did we mention that he got a letter published in Nintendo Power at the age of 14? Yeah, awesome.
Ian Stocker is a Nintendo DS maestro. He's our guy we need awesome original music for a DS title or uncanny feats of memory-conscious integration. Ian's original compositions evoke huge emotions from the handheld's tiny speakers while his custom-coded integration software works unbelievable miracles in the Nintendo DS tiny memory space.
Ian Stocker is a contract game musician & sound designer from the Bay Area, California, USA. He has done over 34 titles since 2002 for the Gameboy Advance and Nintendo DS. Did we mention that he got a letter published in Nintendo Power at the age of 14? Yeah, awesome.
Posted by: kidko |
Jul
13
13
Twisted Pixel + GL33k = MAW Love

Twisted Pixel first gave us a call on January 1st of 08. We were all on a company trip in Las Vegas and ever so slightly down on our luck (Never EVER drink a lot of rum and try and "learn" to play craps). We knew our luck was looking up when we received an email from Twisted Pixel asking us to work on an XBox live arcade original project.
Time went on and we eventually found out that the project was called MAW. I'll be honest it wasn't until we finally got to play it that we became truly excited. We had seen screen caps of early renders to make sounds to but seeing where TPG was going with this game was awesome.
I'm proud to say that the GL33k boys did it up tough for this project (honestly it was Chainsaw who made it happen,, I'll have his info up soon). The scope of the project ended up being much larger than we had anticipated which is a good thing. This just might be the biggest and most bang for the buck XBLA title I've ever seen.
Chainsaw did a fantastic job bringing the game to life with audio and honestly I know there are a lot of haters out there but XACT kind of rules. Winifred Phillips did the music for the game and she did an amazing job! Her music coupled with the GL33k sound really made the game come to life.
BTW-------------//////////----------------
MAW made the top 10 indie games for PAX, The PAX 10

Twisted Pixel first gave us a call on January 1st of 08. We were all on a company trip in Las Vegas and ever so slightly down on our luck (Never EVER drink a lot of rum and try and "learn" to play craps). We knew our luck was looking up when we received an email from Twisted Pixel asking us to work on an XBox live arcade original project.
Time went on and we eventually found out that the project was called MAW. I'll be honest it wasn't until we finally got to play it that we became truly excited. We had seen screen caps of early renders to make sounds to but seeing where TPG was going with this game was awesome.
I'm proud to say that the GL33k boys did it up tough for this project (honestly it was Chainsaw who made it happen,, I'll have his info up soon). The scope of the project ended up being much larger than we had anticipated which is a good thing. This just might be the biggest and most bang for the buck XBLA title I've ever seen.
Chainsaw did a fantastic job bringing the game to life with audio and honestly I know there are a lot of haters out there but XACT kind of rules. Winifred Phillips did the music for the game and she did an amazing job! Her music coupled with the GL33k sound really made the game come to life.
BTW-------------//////////----------------
MAW made the top 10 indie games for PAX, The PAX 10
Posted by: mtcs |
© GL33k, LLC. All rights reserved. Click for website credits

