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Ghostbusters and WWise Example This is a sequence I found fun to work on that really utilized WWise the way it was intended (doing complex things without the need to bother programmers for support).

In combination with the Dante scripting engine (in the Infernal Engine) we were able to do quite a lot of cool things. The only thing we were lacking really was time.

GhostBusters and WWise from Matt Piersall on Vimeo.

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Magic Demo A small sampling of magic sounds.

-mtcs

GL33k Magic Demo from Matt Piersall on Vimeo.

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Guitar Hero Metallica This is a cutscene example from Guitar Hero Metallica. Its the introduction minus the Metallica (sound design only). Tons of fun to work on for sure and incredibly inspiring visuals to work with courtesy of Tit Mouse.

GH Metallica Intro from Matt Piersall on Vimeo.

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GL33k Q1 2007 Video Demo 1 Metroid Prime 3 and Guitar Hero 3 This is some stuff we did in early 2007. All of these are cinemats (they're so much easier to grab since you don't have to capture footage). The two titles I chose to show in this video are Guitar Hero 3 and Metroid Prime 3 since they are so completely different. Both projects were fun to work on and by the time I was tired of using Freq Warp for Metroid I got to abuse Guitar Rig for GH3. Ahh the memories.

Roll Clip.

-mtcs

GL33k Sound Demo Q1 2007 from Matt Piersall on Vimeo.

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GL33k Audio Only Demo Check out this montage of sounds from games we've shipped including Guitar Hero III, Tony Hawk and Metroid Prime 3



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We like to cut together a custom demo for each project we bid on using in-game footage from games we've shipped. We can make one that suits your project, too.

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