Uncharted 3: Drake's Deception

Platform: PS3

Developer: Naughty Dog

Role: Dialogue: Editing, Mastering, Implementation, Localization

Uncharted 3 allowed us a chance to be a part of one of the biggest games of the year.  It was a lot of work in a very small amount of time.

The main area of focus for us was handling the dialogue.  This included editing and mastering, as well as some implementation and localization help.  The voice talent in this game is amazing, and it really made the editing and implementation side of the equation a real pleasure to handle.  Getting to work with the Scream tools was definitely a new experience, and meeting all of the great, talented folks at Naughty Dog and Sony was amazing.

 

Red Orchestra 2: Heroes of Stalingrad

Platform: PC

Developer: Tripwire Interactive

Role: Sound Design:, Implementation, environment, foley focus

Red Orchestra 2 brought together a talented team of individuals including Chris Rickwood, Aaron Marks, Charles Maynes, and GL33k.  Each individual got to bring their specific talents to the table and the results really

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Age Of Empires Online

Platform: PC

Developer: Gas Powered Games, Robot Entertainment

Role: Sound design, Implementation, Audio direction, Music

Age of Empires was quite an experience to work on.  What was seemingly a simple project with relatively basic requriements turned in to a project that taught us a lot about the refinement of sounds over time.  I think that as of this writing I've revised the user interface sounds for

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Orcs Must Die

Platform: PC. XBLA

Developer: Robot Entertainment

Role: Sound design, Music, Implementation, Audio direction

Orcs Must Die was an awesome project to work on.  Robot...

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Epic Mickey

Platform: Wii

Developer : Junction Point

Role : Sound Design, Implementation, Systems Design, Audio Direction

Epic Mickey was a very intense but rewarding experience. We had quite a few members of the GL33k crew involved in this project. The world and depth...

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Donkey Kong Country

Platform: Wii

Developer: Retro Studios

Role: Sound Design, Implementation, Systems Design

It's always a pleasure to work with Retro Studios and their audio director Scott Petersen. They are amazing at what they do and they truly bring out the best in us. We worked on...

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