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Red Orchestra 2: Heroes of Stalingrad

Platform: PC

Developer: Tripwire Interactive

Role: Sound Design:, Implementation, environment, foley focus

Red Orchestra 2 brought together a talented team of individuals including Chris Rickwood, Aaron Marks, Charles Maynes, and GL33k.  Each individual got to bring their specific talents to the table and the results really paid off

Our primary focus was on foley and environmental sounds.  We hit up some army navy supply stores, fired up some mics and started working.  The environement really came to life through a significant amount of kismet sequencing.  We've had a lot of time with the Unreal Engine so we were really able to use that training to bring the atmosphere feel alive and unnerving.