"Stellar Audio Visual Presentation"

"Overall the visual presentation is excellent though, and it's backed up by a captivating soundscape. "

Original Article: [pc.gamespy.com]

"Audio Implementation Greats"

It seems crazy, but we got a little coverage today about our old work in Mushroom Men from almost three years ago. Very cool of Mr. Kastbauer to check this out especially considering all the great sounding stuff coming out these days. 

We've worked on so many things since this game came out it was nice to travel down memory lane for a few minutes with Damien.

"A Resounding Success"

"Epic Mickey is also a resounding success from an audio perspective. The sound effects for jumping and attacks are exactly what they should be..."

Original Article: [game-over.com]

"Helps Immerse You in the Experience"

“GL33k, who so successfully created the music in Mushroom Men along with Les Claypool, return to help with Ghostbusters, and even without the metronome-based tunes, the sounds and music do much to add to the experience. It’s not quite survival horror fare, but it fits the mood and helps immerse you in the experience of chasing down ghosts through abandoned buildings, cemetaries and haunted hotels. The pace picks up when you start to wrangle ghosts, which serves to build tension and keep you in the moment. It’s all very effective, and a welcome addition.”

Original Article: [blastmagazine.com]

"Props to GL33k"

"Mushroom Men's sound design is exceptional. Les Claypool (of Primus fame) contributes his own brand of quirky, funky bass lines that suit this world perfectly. Props also go to audio company Gl33k which brings the game's environments to life through clever use of sound effects. Walk past an exposed wire and you'll soon notice the buzz it is emitting has its own hypnotizing rhythm which eventually crescendos into a full soundtrack."

Original Article: [ign.com]